Perpustakaan IAIN Bone

Jln. HOS. Cokroaminoto, Kab. Bone, Prov. Sulawesi Selatan

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Tentang Perpustakaan IAIN Bone

Sebagai lembaga literAksi yang mempunyai fungsi memberikan berbagai informasi perkembangan perpustakaan dan perubahan, Perpustakaan IAIN Bone melayani masyarakat yang membutuhkan informasi salah satunya melalui perpustakaan.

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Ditemukan 81 dari pencarian Anda melalui kata kunci: Subject : "game"
Permintaan membutuhkan 0.1636 detik untuk selesai
 1   2   Berikutnya   Halaman Akhir 
Efektivitas Model Pembelajaran Team Games Tournament (TGT) terhadap Peningkatan Fokus Belajar IPAS Siswa MIS Darul Hikmah
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Efektivitas Media Games Book dalam Meningkatkan Kemampuan Kolaborasi Siswa pada Mata Pelajaran Sejarah Kebudayaan Islam di MI Tunas Harapan Sugiale
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Pengaruh Model Pembelajaran Team Game Tournament (TGT) untuk Meningkatkan Pemahaman Siswa Pada Mata Pelajaran Pendidikan Agama Islam SMP Negeri 2 Mare
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Penerapan Model Pembelajaran Cooperatif Learning Tipe Jigsaw dalam Pembinaan Sikap Kerjasama Siswa pada Mata Pelajaran PAI di SMPN 5 Ajangale
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Pengaruh Model Pembelajaran Teams Games Tournament (TGT) Terhadap Minat Belajar Siswa Pada Mata Pelajaran Fikih di MAN 1 Bone
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Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Untuk Meningkatkan Kerjasama Antar Siswa Pada Mata Pelajaran Pendidikan Agama Islam di SMP Negeri 3 Ajangale
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Analisis Isi Pesan Dakwah Ustadz Abi Azkakia melalui Streaming Game Mobile Legend di Youtube @Abiazkakia

Analisis Isi Pesan Dakwah Ustadz Abi Azkakia melalui Streaming Game Mobile Legend di Youtube @Abiazkakia

No. Panggil : 64/2024
Ketersediaan : 1 copies available for loan
description
The Use Of Quizizz As A Learning Media To Improve The Student Achivement In Learning Grammar

The Use Of Quizizz As A Learning Media To Improve The Student Achivement In Learning Grammar

No. Panggil : 25/2025
Ketersediaan : 1 copies available for loan
description
Efektivitas Penggunaan Media Rolling Ball Game Untuk Meningkatkan Keterampilan Gerak Siswa MI Darul Hikmah Bone

Efektivitas Penggunaan Media Rolling Ball Game Untuk Meningkatkan Keterampilan Gerak Siswa MI Darul Hikmah Bone

No. Panggil : 344/2024
Ketersediaan : 1 copies available for loan
description
An Analysis of Students and Teachers Perceptions Toward Vocabulary Learning by Using Quizlet Media

An Analysis of Students and Teachers Perceptions Toward Vocabulary Learning by Using Quizlet Media

No. Panggil : 306/2024
Ketersediaan : 1 copies available for loan
description
Using Werewolf game as assisted-learning media to  stimulate Madrasah Aliyah students’ English speaking  ability

Using Werewolf game as assisted-learning media to stimulate Madrasah Aliyah students’ English speaking ability

No. Panggil : 417/2023
Ketersediaan : 1 copies available for loan
description
The Implementation of Game-based Learning to EnhanceStudents’ Vocabulary Knowledge in Junior High Schoo

The Implementation of Game-based Learning to EnhanceStudents’ Vocabulary Knowledge in Junior High Schoo

No. Panggil : 205/2021
Ketersediaan : 1 copies available for loan
description
The Implementation of Snake and Ladder Game in Learning Speaking On-Line Class at the Eighth Grade of MTSS Palattae

The Implementation of Snake and Ladder Game in Learning Speaking On-Line Class at the Eighth Grade of MTSS Palattae

No. Panggil : 418/2021
Ketersediaan : 1 copies available for loan
description
Efektivitas Model Pembelajaran Teams Games Tournament Berbantuan Media Kokami Terhadap Minat Belajar Siswa pada Mata Pelajaran PAI Kelas VIII SMPN Satap 3 Tonra
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Problematika Game Online Higgs Domino Ditinjau Dari Segi Hukum Islam (Studi Kasus Desa Soro Kecamatan Takkalalla Kabupaten Wajo)

Problematika Game Online Higgs Domino Ditinjau Dari Segi Hukum Islam (Studi Kasus Desa Soro Kecamatan Takkalalla Kabupaten Wajo)

No. Panggil : 217/2023
Ketersediaan : 1 copies available for loan
description
The Effect of Word Tail Game toward Students’ Motivation in Learning Vocabulary

The Effect of Word Tail Game toward Students’ Motivation in Learning Vocabulary

No. Panggil : 344/2023
Ketersediaan : 1 copies available for loan
description
Problematika Kehidupan Rumah Tangga Akibat Game Online Di Desa Paccing Kec.Awangpone

Problematika Kehidupan Rumah Tangga Akibat Game Online Di Desa Paccing Kec.Awangpone

No. Panggil : 290/2022
Ketersediaan : 1 copies available for loan
description
Analyzing Students Speaking Ability Through Communicative Language Games Of Eighth Grade At SMP Negeri 1 Sibulue

Analyzing Students Speaking Ability Through Communicative Language Games Of Eighth Grade At SMP Negeri 1 Sibulue

No. Panggil : 400/2021
Ketersediaan : 1 copies available for loan
description
The Students’ Perception of using Blended Learning Model in English Learning at SMPN 1 Awangpone.

The Students’ Perception of using Blended Learning Model in English Learning at SMPN 1 Awangpone.

No. Panggil : 384/2021
Ketersediaan : 1 copies available for loan
description
An Analysis of Students’ Perception Using Kahoot Game in Vocabulary Learning Process at MAN 1 Bone

An Analysis of Students’ Perception Using Kahoot Game in Vocabulary Learning Process at MAN 1 Bone

No. Panggil : 68/2023
Ketersediaan : 1 copies available for loan
description
Dampak Game online Terhadap Konsentrasi Belajar Siswa Kelas VIII di MTs Annurain Lonrae Kecamatan Tanete Riattang Timur Kabupaten Bone

Dampak Game online Terhadap Konsentrasi Belajar Siswa Kelas VIII di MTs Annurain Lonrae Kecamatan Tanete Riattang Timur Kabupaten Bone

No. Panggil : 47/2023
Ketersediaan : 1 copies available for loan
description
The use of Puzzle Game to Improve Student Skill of Vocabularies at Seventh Grade of SMPN 5 Watampone

The use of Puzzle Game to Improve Student Skill of Vocabularies at Seventh Grade of SMPN 5 Watampone

No. Panggil : 04/2023
Ketersediaan : 1 copies available for loan
description
The implementation of “WHO AM I?” game in writing descriptive text at the eleventh grade students of MAN 1 Bone

The implementation of “WHO AM I?” game in writing descriptive text at the eleventh grade students of MAN 1 Bone

No. Panggil : 202/2022
Ketersediaan : 1 copies available for loan
description
Improving Students English Vocabulary Through Learning Model With Bingo Game At Eighth Grade Students Of SMPN 1 Kajuara

Improving Students English Vocabulary Through Learning Model With Bingo Game At Eighth Grade Students Of SMPN 1 Kajuara

No. Panggil : 110/2022
Ketersediaan : 1 copies available for loan
description
Using Guessing Game In Learning Descriptive Text To Enhance Students’ Speaking Ability At The Seventh Grade Of Smpn 8 Watampone

Using Guessing Game In Learning Descriptive Text To Enhance Students’ Speaking Ability At The Seventh Grade Of Smpn 8 Watampone

No. Panggil : 78/2022
Ketersediaan : 1 copies available for loan
description
The Effectiveness Of “ Who Am I “ Game On Tudents’ Vocabulary Ability Of Indonesian Junior High School Students

The Effectiveness Of “ Who Am I “ Game On Tudents’ Vocabulary Ability Of Indonesian Junior High School Students

No. Panggil : Skripsi Tarbiyah
Ketersediaan : 1 copies available for loan
description
The Implementation Of English Reading Game Technique In Indonesian Primary School As A Learning Media
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Peran Orang Tua dalam Mencegah Kecanduan Game Online pada Siswa Kelas VII MTs Baytul Mukarromah Kelurahan Bulu Tempe Kecamatan Tanete Riattang Barat Kabupaten Bone
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Analisis Pengaruh Bermain Game Higgs Domino Island Terhadap Motivasi Belajar Siswa Pada Pendidikan Agama Islam Di SMP Negeri SATAP 3 Cina
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Motivating Students In Learning English Vocabulary Through The Word Clap Game At The Eighth Grade Of Smpn 1 Sibulue

Motivating Students In Learning English Vocabulary Through The Word Clap Game At The Eighth Grade Of Smpn 1 Sibulue

No. Panggil : 223/2021
Ketersediaan : 1 copies available for loan
description
The Effectiviness of Using Maching Game in Teaching Vocabulary to Enhance Students’ Speaking Ability (a study at the eigth of SMPN 1 Tonra)
description
Pembelajaran Kooperatif Team Game Tournament Dalam Meningkatkan Minat Belajar Pendidikan Agama Islam Di SMPN 7 Watampone

Pembelajaran Kooperatif Team Game Tournament Dalam Meningkatkan Minat Belajar Pendidikan Agama Islam Di SMPN 7 Watampone

No. Panggil : 16/2021
Ketersediaan : 1 copies available for loan
description
Teaching Grammar through board games to trhe students of the second year at SMPN 9 Watampone, Kec.Tanete Riattang Barat
description
The Use of Anagram Game to Enhance Students’ Vocabulary at the Second Grade of SMPN 2 Watampone.

The Use of Anagram Game to Enhance Students’ Vocabulary at the Second Grade of SMPN 2 Watampone.

No. Panggil : 201/2020
Ketersediaan : 1 copies available for loan
description
Enriching Students’ Vocabulary Achievement Through Anagram Game at The Eighth Grade of SMPN 9 Watampone

Enriching Students’ Vocabulary Achievement Through Anagram Game at The Eighth Grade of SMPN 9 Watampone

No. Panggil : 308/2019
Ketersediaan : 1 copies available for loan
description
Peranan Guru PAI dalam Mengatasi Dampak Negatif Game Online pada Siswa Kelas VII SMPN 2 Barebbo Kecamatan Barebbo Kabupaten Bone

Peranan Guru PAI dalam Mengatasi Dampak Negatif Game Online pada Siswa Kelas VII SMPN 2 Barebbo Kecamatan Barebbo Kabupaten Bone

No. Panggil : 44/2020
Ketersediaan : 1 copies available for loan
description
Penerapan media pembelajaran games ular tangga dalam penguasaan kosakata bahasa arab pada siswa kelas VII di MTs Mursyidul Awwam Cenrana Kabupaten Bone
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Using Pictionary Game In Improving Students Achievement In Learning English vocabulary at The Seventh Grade Of SMPN Satu Atap 3 Cina

Using Pictionary Game In Improving Students Achievement In Learning English vocabulary at The Seventh Grade Of SMPN Satu Atap 3 Cina

No. Panggil : 166/2019
Ketersediaan : 1 copies available for loan
description
101 Great Classroom Games: Easy ways to Gets Your Students Playing, Laughing and Learning (E.P,E.M,E.T,E.B,E.G,E.U)

101 Great Classroom Games: Easy ways to Gets Your Students Playing, Laughing and Learning (E.P,E.M,E.T,E.B,E.G,E.U)

No. Panggil :
Ketersediaan : 1 copies available for loan
description
Increasing Students Vocabulary Achievement Through Fly Swatter Game at the Eighth Grade Students of SMPN 2 Cina

Increasing Students Vocabulary Achievement Through Fly Swatter Game at the Eighth Grade Students of SMPN 2 Cina

No. Panggil : 114/2019
Ketersediaan : 1 copies available for loan
description
Impoving the Students Ability in Masterng Vocabulary Through Quartet Game at the Eighth Grade of SMPN 6 Watampone

Impoving the Students Ability in Masterng Vocabulary Through Quartet Game at the Eighth Grade of SMPN 6 Watampone

No. Panggil : 108/2019
Ketersediaan : 1 copies available for loan
description
The Use of Teams Games Tournament (TGT) to Develop Students’ Reading Skill at the eleventh Grade of SMKN 7 Bone

The Use of Teams Games Tournament (TGT) to Develop Students’ Reading Skill at the eleventh Grade of SMKN 7 Bone

No. Panggil : 90/2019
Ketersediaan : 1 copies available for loan
description
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