The use of Puzzle Game to Improve Student Skill of Vocabularies at Seventh Grade of SMPN 5 Watampone

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he Aim of this research is to find out whether interactive method by applying puzzle
game can improve vocabulary mastery at Seventh Grade of SMPN 5 Watampone.
The writer applying qualitative approach, the writer gives the Student treatment by
using test and ask them about the treatment. the researcher analyzed and reflected on
the interviews among ten Student. The findings were based on the student's
perceptions about the implementation of puzzle game consist of questions and answer
to each Student. The finding shows that the teaching learning process by using
crossword puzzle gives the positive effect in improving the student’s vocabulary and
the student’s motivation in learning vocabulary. This is shown by the Student’
enthusiasm in doing puzzle game and most of the Student more understand what the
teacher said.
A. Conclusion
The finding of the research shows that the teaching learning process by
using crossword puzzle gives the positive effect in improving the student’s
vocabulary and the student’s motivation in learning vocabulary. This is shown by
the Student’ enthusiasm in doing puzzle game and most of the Student more
understand what the teacher said. Moreover, the student’s achievement of
vocabulary has improved by using crossword puzzle in teaching learning process.
It indicates that by applying crossword puzzle, the Student’ vocabulary has
improved. It means that Crossword puzzle provide significant contribution in
improving the Student’ vocabulary. Finally, from some statements above the
researcher conclude that crossword puzzle is appropriate
B. Suggestion
From the result of research in order to build the English teaching learning
process more effective and more optimal for the Student, the researcher would
like to suggest:
1. In applying crossword puzzle, the researcher needs to a better preparation
before. Moreover, the teacher should be able to determine and choose the
topic which can be implemented in crossword puzzle.
2. The researcher should apply the appropriate method in teaching learning
process. The most important in choosing the method is should make Student
get new experience, new concept, and better skill. So, they can solve their
problem in teaching learning process.
3. This research need a further research to get a better result and improvement in
implementation to the following research in other school, due to this research.
Ketersediaan
STAR2023000404/2023Perpustakaan PusatTersedia
Informasi Detil
Judul Seri

-

No. Panggil

04/2023

Penerbit

IAIN BONE : Watampone.,

Deskripsi Fisik

-

Bahasa

Indonesia

ISBN/ISSN

-

Klasifikasi

Skripsi Tarbiyah

Informasi Detil
Tipe Isi

-

Tipe Media

-

Tipe Pembawa

-

Edisi

-

Subyek

Puzzle Game

Info Detil Spesifik

-

Pernyataan Tanggungjawab
Tidak tersedia versi lain

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