The Effectiveness Of “ Who Am I “ Game On Tudents’ Vocabulary Ability Of Indonesian Junior High School Students

No image available for this title
This study purposes to know the effectiveness of Who Am I game on students’
vocabulary mastery and also the responses of students about the “Who Am I” game
related to their vocabulary ability . The researcher chose MTs Aluppang as the place
of doing research where she takes students of the eighth grade as the samples. In
doing this study, the researcher also used apply mix research method approach with
exploratory sequential design. In this research, the researcher used two instruments;
questionnaire sheet and the list of interview questions. Before giving questionnaire
sheet to the students, the researcher applied six meeting of Who Am I game
treatments. The result of questionnaire showed that the use of Who Am I game can
effect students’ vocabulary ability at the eighth grade of MTs Aluppang. While for
the result of interview concluded that there were showing positive responses toward
the use of Who Am I game in effecting the students’ vocabulary ability.
A. Conclusion
Based on the first research question, the final result of this research shows that
the use of Who Am I game is effective used in students’ vocabulary mastery at the
eighth grade of MTs Aluppang. While based on the second research question, it
concludes that there were showing positive responses toward the use of Who Am I
game effect the students’ vocabulary mastery.
B. Suggestion
Based on the conclusion above, the researcher put some suggestion as
follows:
1. For Teacher
The teacher conveyed by researcher is at least to do the process of
vocabulary learning using the game can be done by applying the game Who
Am I because it has been tested in the location where researcher conducted
research and at least can contribute a little in the process of learning English
vocabulary and also hopefully can effective in learning process.
2. For Students
For students are expected to follow the english learning procedures
delivered by the teacher well so as to maximize the learning process of
English vocabulary
3. For Researcher
For the future to prospective researchers who want to do research on
effective learning methods to improve students’ vocabulary matery, can make
this research as a reference. In addition, the researcher also hope that
prospective researchers can produce the better research work in the future.
Ketersediaan
STAR20210319319/2021Perpustakaan PusatTersedia
Informasi Detil
Judul Seri

-

No. Panggil

Skripsi Tarbiyah

Penerbit

IAIN BONE : Watampone.,

Deskripsi Fisik

-

Bahasa

English

ISBN/ISSN

-

Klasifikasi

Skripsi Tarbiyah

Informasi Detil
Tipe Isi

-

Tipe Media

-

Tipe Pembawa

-

Edisi

-

Subyek

Who Am I Game

Info Detil Spesifik

-

Pernyataan Tanggungjawab
Tidak tersedia versi lain

Advanced Search

Gak perlu repot seting ini itu GRATIS SetUp ,Mengonlinekan SLiMS Di Internet Karena pesan web di Desawarna.com Siap : 085740069967

Pilih Bahasa

Gratis Mengonlinekan SLiMS

Gak perlu repot seting ini itu buat mengonlinekan SLiMS.
GRATIS SetUp ,Mengonlinekan SLiMS Di Internet
Karena pesan web di Desawarna.com
Kontak WhatsApp :

Siap : 085740069967

Template Perpustakaan Desawarna

Kami berharap Template SLiMS ini dapat dimanfaatkan dengan sebaik-baiknya sebagai template SLiMS bagi semua SLiMerS, serta mampu memberikan dukungan dalam pencapaian tujuan pengembangan perpustakaan dan kearsipan.. Aamiin

Top