Using Pictionary Game In Improving Students Achievement In Learning English vocabulary at The Seventh Grade Of SMPN Satu Atap 3 Cina

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This thesis presented about Using Pictionary Game In Improving Students
Achievement In Learning English vocabulary at The Seventh Grade Of SMPN Satu
Atap 3 Cina. In conducting this research, the researcher used an pre-experimental
design to gather the data, while a quantitative method was used to analyze them or
which is study to know whether there was improvement or not to the subject, that was
given treatment. This research was taken by the seventh grade at SMPN Satu Atap 3
cina. The result of the analysis showed that pictionary game useful to improve the
students’ vocabulary achievement. The result of sig. (2-tailed) of paired sample t test
(0,000) is smaller than 0,05. It means there is a significant improvement in students’
vocabulary result using pictionary game. It can be shown by the differences of the
mean score obtained by the students in the post-test (93,00) was greater than the mean
score of the students in pre-test (56,85). The students’ involvement and classroom
interaction during the implementation of the game were improved. It was showed by
students’ enthusiasm during the game. They tried to be the first winner and raised
their competitiveness among them. In addition, the implementation of pictionary
game and the complementary actions were successful to help the students memorize
and understand new words easily. The researcher inferred that the students’
vocabulary achievement improve using pictionary game.
A. Conclusion
Based on the data analysis and discussion in the previous chapter, the
researcher concludes the result of this research shows that studying vocabulary using
pictionary game is one material that can improve the students’ vocabulary
achievement. Before applying pictionary game is still poor but it improvement after
applying pictionary game. It can be proved by the mean score of pre-test in post-test.
The mean score of students’ pre-test is 56.85 and in post-test it is 93.00. Besides, the
result of sig. (2-tailed) of paired sample t test (0.000) is smaller than 0.05. It means
there is a significant improving in students’ vocabulary result using pictionary game.
So, H1 (Alternative hypothesis) is accepted and H0 (Null hypothesis) is rejected. The
students’ involvement and classroom interaction during the implementation of the
game were improved. It was showed by students’ enthusiasm during the game. They
tried to be the first winner and raised their competitiveness among them. In addition,
the implementation of pictionary game and the complementary actions were
successful to help the students memorize and understand new words easily. So, it can
be said that there is improving in students’ vocabulary achievement after applying
pictionary game.
B. Suggestion
In order to improving Students’ Vocabulary Achievement the reseacher would
like to give suggestions to all readers as follows:
1. The English teacher should be creative to manage the teaching material and
the classroom and do not use monotonous way in teaching vocabulary so
that the students more interested in learning vocabulary. So, pictionary
game is recommended.
2. The students of SMPN SATU ATAP 3 CINA especially at the seventh
grade have to improve their ability in English, especially vocabulary
achievement.
3. For the other researcher it is suggested that other researcher may use the
research results as information or a reference to conduct the research with
another game to improve the students’ vocabulary achievement.
Ketersediaan
STAR2020001616/2020Perpustakaan PusatTersedia
Informasi Detil
Judul Seri

-

No. Panggil

166/2019

Penerbit

IAIN BONE : Watampone.,

Deskripsi Fisik

-

Bahasa

English

ISBN/ISSN

-

Klasifikasi

Skripsi Tarbiyahh

Informasi Detil
Tipe Isi

-

Tipe Media

-

Tipe Pembawa

-

Edisi

-

Info Detil Spesifik

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Pernyataan Tanggungjawab
Tidak tersedia versi lain

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